How does he know what state the lights are in? If it were a regular switch then the up position would more than likely be on and the down position off. Right now its like a blind man flipping a 3-way switch. How about a couple of cute icons in the window bar that will let you know which way it is toggled, or re-draw the UV map again in purple to let you know it was successfully written. Please add some feedback to the commands, "Toggle Seam", "Toggle Pinned UV", "UV Mapper", and "Unwrap UV". I know this probably sounds ridiculous but what other steps or settings checks should be done along the way?Īnother thing. Now I should be able to make a UV map pdf and edit it. ![]() Have to go here in order to write the UV coords.Ġ. Right click and invoke, "UV Mapper" command. Select every coord I want to be written.ĩ. Right click and invoke, "Select All Pinned UV coords", command. Right click and invoke, "Toggle Pinned UV" command. I hope this is the UV reference points.ħ. Select 4 vertice points to divide the map. Right click and invoke, "Automatic Seams" command. Invoke "Unwrap UV" command from "Tools" Menu bar. Here's an example of one way I've done it:ģ. What is the proper sequence of steps necessary to map an object? I know there are a lot of approaches, but if you were standing over my shoulder I would be hearing a lot of, "Why did you do that? It's not necessary to do so & so before you do so & so." There has to be some very basic steps. ![]() Why shouldn't I be able to write the coord from the Unwrap page without even messing with the UV Mapping command? (I'm sure that with experience I will understand the UV Mapping function, but the Unwrap UV works for me right now.) What gives? Of course when I hit Undo it comes back, but are the coords still set? My goal is to get decent UV maps because I edit everything in PS.Īlso, I have found no use yet for the UV Mapper except that I must invoke it in order to " write" the UV coord. Today, whenever I " write" the UV coordinates the UV map disappears. After about 12 struggling hours of trying to wrap my mind around the way C3D creates UV maps, I thought I had finally figured it out.
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