![]() A sole dash move is used strategically to make the cube invincible against threats coming towards you. Despite bullet blocks flying at you, you don’t shoot, you dodge. You’re always on the move with few moments to breathe in Just Shapes & Beats. The world is further laden with interactive platforming sequences, requiring careful timing to cross past moving obstacles, but no risk of “game over’ing”. In moving from level to level, the overworld setting is varied and visually diverse, using simple shapes to form tall craggy volcanic mountains, grungy factories, and dark caves among other zones. The cube must now go on a sprawling symphonic journey to restore the land. Following an early fake-out ending, that same monster evolves into a bigger beast and wreaks havoc on the shape-filled world. After a brief tutorial, you face down a fearsome monster, whom you eventually dispatch in a fierce fight. ![]() Just Shapes & Beats has no need for dialogue or story text, although there is a very visual narrative delivered across the single player campaign. From Berzerk Studio, it’s a unique rhythm action experience that plays unlike the genre norm and more like interactive art by way of the MOMA. That’s when Just Shapes & Beats begins in earnest. But then, a white triangle emanates light on the other side, beckoning you towards it. All that’s onscreen is a white square, like a re-charting of the early history of video games, a’la Pong. In the beginning, there is only darkness…and silence.
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